The name Eg Cÿhvab Ayc is derived from the Dwarven language, as Eg Cÿhvab Ayc was founded by Hèsêb Åxruqedrayd, who was culturaly Dwarvern.
Climate
Eg Cÿhvab Ayc has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 5°C (41°F). Eg Cÿhvab Ayc receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Eg Cÿhvab Ayc covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2458 m (8064 ft) above sea level.
Overview
Eg Cÿhvab Ayc was founded durring the early 12th century in spring of the year 1133, by Hèsêb Åxruqedrayd. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Hèsêb Åxruqedrayd.
Eg Cÿhvab Ayc was built using the conventions of Dwarvern durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Eg Cÿhvab Ayc is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Eg Cÿhvab Ayc is buildings are located arround a single spacious worn bedrock mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.
A look around Eg Cÿhvab Ayc is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the town never healed.
Civic Infrastructure
Eg Cÿhvab Ayc has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Eg Cÿhvab Ayc. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Eg Cÿhvab Ayc's parks.
Eg Cÿhvab Ayc has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Cÿhvab Ayc.
Eg Cÿhvab Ayc has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Eg Cÿhvab Ayc has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Eg Cÿhvab Ayc has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Cÿhvab Ayc's public wards, blessings, and other arcane systems.
Eg Cÿhvab Ayc has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Eg Cÿhvab Ayc's natural decorations nor waterways.
Eg Cÿhvab Ayc has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Eg Cÿhvab Ayc has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Eg Cÿhvab Ayc's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.
Eg Cÿhvab Ayc's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Eg Cÿhvab Ayc hail is always enormous, yet harmlessly plinks off people, creatures, and structures.
The Marsupial, Kangaroo near Eg Cÿhvab Ayc are known to be a mutant strain of the creature.
Eg Cÿhvab Ayc's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Abjuration energies of tier 1 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5684 m2
Cattle and Similar Creatures: 351
Poultry: 4221
Swine: 281
Sheep: 14
Goats: 2
Horses, Mounts, and Beasts of Burden: 140
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 8
Glassworkers: 4
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 6
Coachmen: 1
Cooks: 5
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 3
Tosher: 2
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 17
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 5
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 7
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 5
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
441 of Eg Cÿhvab Ayc's population work within a Foundational Occupation.
26 work in Agriculture
94 work as Craftsmen
32 work as Merchants
71 work as Service Workers
41 work as General Laborers
17 work as Skilled Laborers
73 work as Civil Servants
41 work in Cottage Industries
22 work as Artists
24 work in Produce Industries
924 of Eg Cÿhvab Ayc's population do not work in a formal occupation, but do contribute to the local economy. 42 (3%) are noncontributers.
Points of Interest
Due to a magical anomaly, Eg Cÿhvab Ayc is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a mantle of Enchantment, an a mantle imbued with potent amounts of Enchantment energies was created near Eg Cÿhlÿy Ehth by in time immemorial, reportedly some time during the early 2nd century.